Resident Evil 2 stands out thanks to its incomparable atmosphere. Yep, definitely a remake of an older game. It's vintage Resident Evil, in other words. Herb combos and tedious inventory management still take up as much time as monsters. But it's in some ways a new gloss on an old form, with gameplay defined by the same cascade of tasks that have been with the series from the beginning: navigating a confined area, finding items, unlocking doors, securing medallions to move statues to reveal hidden stairs and so on. The remake is astonishingly well-balanced, doling out just enough ammo that I always felt pinched, but never deprived. The focus is on accurate gunplay, a necessity when it can take 3-5 headshots to put down a zombie. The Resident Evil 2 remake switches from the pre-rendered environments and static camera angles of the original to a third-person shooter pose, the camera locked just over Leon or Claire's shoulder. But for as different as the Resident Evil 2 remake is from Resident Evil 2, it can still feel hemmed in by the limits of the 1998 original. Many items and puzzles are different enough that guides and walkthroughs to the original Resident Evil 2 are pretty much useless. In its particulars, Resident Evil 2 is a fully new game.
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